
They tend to attack in swarms of two or more, they fly, they're incredibly agile, and if they're not throwing things littered around the game environment at you, a blast of their energy ball can knock a helluva lot off your Ego bar. The Holsom Twins are this to anyone not into Twincest.
A lot of the women and strippers are more uncanny for some than attractive due to the outdated graphics and the stiff, lifeless animations. Fan-Preferred Cut Content: The Content Leaked 2001 build of the game has earned the general consensus of "janky and unpolished but promising", for its strong gunplay and much more focused vision than what the official release became. After its release however it started to be referred to by its acronym "DNF" due to matching up perfectly with the racing acronym for "Did Not Finish". The Octabrains, meanwhile, are incredibly agile, capable of hurling things at you (including ammo from certain weapons you fired and your own pipe-bombs), and has an attack that can take out a large chunk of your ego bar, in addition to usually attacking in swarms, pulling double duty as Goddamned Bats. Berserk pig cops have the added bonus of immediately regaining all their health, so you have to deal just as much damage to them again for no particular reason other than that the game decided it doesn't like you right now. They always seem to be in tight areas with no cover. Demonic Spiders: Octabrains and berserk pig cops, capable of killing you in two hits. Dancing Bear: The very fact that the game was finally released after its legendarily long development cycle and could actually be played was in itself enough to move quite a few copies out the door. Crosses the Line Twice: The fact that the aliens are rapists, and Duke's aloof attitude toward that fact, was intended to be this. Of course, being profitable doesn't necessarily mean it sold very well, since the amount of money invested in it by its eventual publisher was fairly low, with most of the money spent on its development coming from 3D Realms over the course of its Development Hell. Some critics have even said they're somewhat insulted with how well DNF has sold, in spite of the thrashing they gave it. Critic-Proof: Duke Nukem Forever has gotten scathing reviews from many critics, yet it still managed to sell enough to be profitable. DUKE NUKEM FOREVER NUDE PATCH
This particular base breaker was alleviated somewhat in a patch which adds a toggle-able option for Duke to carry four guns at a time, although the console versions never got this option. Then there's a third party saying they did it because of consoles and their limited controls (the officially given reason), and that console FPS players would get confused and/or frustrated by having more than 2 guns at a time. Others say it's just 3D Realms changing Duke to copy gameplay mechanics that are popular, and that the game's weapon system really doesn't seem to be designed with the concept or level design in mind, since it makes it impossible to keep the rarer guns in reserve and requires at least one infinite-ammo crate plopped down somewhere within every encounter, and the only weapons you can reasonably keep loaded without using the crates are comparatively no fun to use. They also cite how it's only a limit on your actual guns, not affecting pipe bombs, trip mines, steroids, and the like (you do still have a limit on how many of each of these you can carry, but it's no more restrictive than the limits on them imposed in 3D). Some say it's a nice change, showing 3D Realms wasn't seeking to just re-hash Duke 3D in prettier graphics, and are willing to try different things with Duke. Broken Base: The Limited Loadout caused this.And in The Doctor Who Cloned Me DLC, The Burning Bush chapter, which plays pretty much in the same way in that you're given a couple of scavenger hunt tasks to carry out.